LotV crams loss into the first three missions, but boy do Protoss get hit hard.
Brush with Narud? Bothersome, but ultimately… Inconsequential. The only time she would actually face possible loss we find out Ray-Ray is still alive. HotS - Kerrigan doesn’t even face an obstacle. Tychus’ death doesn’t count since Raynor doesn’t show an ounce of remorse here. The only time we “lose” and fail to achieve our goal is Haven’s Fall. WoL is like… We always win, because we succesfully get what we wanted and bail in time - Smash and Grab, Welcome to the Jungle, Moebius Factor, The Devil’s Playground, Piercing the Shadow, Supernova. This actually points out a major issue in WoL and HotS. Safe Haven is a good mission from gameplay perspective, but lorewise it destroys one of the best parts of WoL. Jettison Safe Haven into the Sun and make Haven’s Fall canon. It’s a critique, but it’s actually focused, it’s not just whining. I have more I would change, but for sake of time and in interest in opinions, I want to see other people’s vision of an ideal StarCraft story. A simpler story may appeal to a more mainstream audience, but the flaw in that thinking is that an RTS game isn’t exactly a mainstream form of media, so the story is trying to appeal to people who most likely wouldn’t even bother to glance at it while simultaneously off-putting people who would actually give it a chance.
#Starcraft 2 campaign outline trial#
Missions like New Gettysburg, The Culling, and The Trial of Tassadar were great at expressing just how complex this universe is. The shifts in allegiances, having to adapt to new stratagems, and clashing of ideologies were things that made SCI’s story so impactful. Although a broad suggestion, I would’ve liked to see the return of the more grounded and complicated elements of the SC story.So what were Artanis and Vorazun up to during the events of WoL? Were Kerrigan and Zagara just faffing around looking for poorly-defined plot devices when not taking over worlds? Are we to believe Arcturus was just sitting around while his enemies were very clearly conspiring against him? Even if each campaign was just focused on a specific set of characters, there needs to be some hint as to what the other major characters are doing in the meantime. all are living and existing at the same time. An actual outline needs to be written beforehand or else the story just meanders and becomes a muddled mess. It makes me think that the story wasn’t planned out, and that it was written as things went along. WoL lacked consequences, HotS was driven by a shallow & confused motivation, and LotV forgot about the more grounded stories that made the StarCraft universe so interesting to begin with.If Duran was to be the primary antagonist, Maar could’ve been the secondary one. As the hybrid were pretty quickly reduced to just being another enemy the game threw at you, I would’ve liked to see what their budding motivations and personalities were. In this case, I really wished Maar was expanded upon beyond just a one-mission boss. In Duran’s case, he created the hybrid thinking that they were the true image of the Xel’Naga, and damn anyone who thought otherwise. It could be that if the Xel’Naga were just mythical figures, then like in some real-world belief systems some would go to extreme lengths to prove their idea of “god” was correct. If SCII needed a big bad for the three races to unite against (which admittedly was cool in concept for the finale), make it Duran/Narud, as he was already a prominent figure in the Brood War.The Xel’Naga worked better as part of the mythology of this universe rather than actual creatures inhabiting it. Take out Amon, and the physical Xel’Naga species, as a whole.I’m also not asking about gameplay in the campaign, though certainly gameplay would be (or at least should be) informed by lore.Īlthough I don’t have anything cohesive myself, some personal things I would’ve liked to see:
This doesn’t just have to be just SCII’s plot, as there were quite a few things that could’ve been improved with SCI’s story as well. So, as the title says, how would you rewrite StarCraft’s story? There’s also been a lot of criticism over SCII’s story, which is deserved, but I rarely see anything that’s actually constructive or positing possible ways the story could’ve been done right. Whereas SCI had political intrigue, twists & turns, multi-layered characters, and themes that spoke to real-world issues such as xenophobia & changing societies, SCII chose to go a different route with much simpler character motivations, a recurring MacGuffin, and the introduction of space Satan. It’s the common consensus that StarCraft 2’s story is rather meh, especially compared with StarCraft 1’s grittiness and complexity.